The highlights of their toolkit, however, are the so-called Curses - area-of-effect debuffs that added a whole new gameplay layer to solo and group play, for example by confusing enemies or removing resistance immunities. Necromancers also use Poison and Bone magic to decimate their foes in a more dynamic fashion, using abilities like Corpse Explosion, Poison Nova, or Bone Spear. Up to this day, Necromancers are able to summon an army of the dead full of skeletons, skeletal mages, various golems, and even revived fallen enemies. It would not be an exaggeration to say that the Necromancer class of Diablo II has defined a whole archetype in modern-day dark-fantasy RPGs, and rightfully so: Blizzard's hack'n'slay classic came out in 2000, a time when the Necromancer toolkit looked even more impressive than today. But where exactly does the newest iteration of the Diablo Necromancer really take its inspiration from and how does it compare to the previous versions we know and love? Paired with several Diablo IV Necromancer gameplay showcases, the community got a first glimpse at what the class could be in its current pre-launch state: A summon-heavy class with a gory theme that relies on both close-combat and ranged spells. We have also spent a considerable amount of time making sure that fans of the Diablo II, Diablo III, and Diablo Immortal versions of the Necromancer see something familiar with what we have to offer while at the same time creating something unique for Diablo IV. We know that the Necromancer has a storied history in our franchise, and we are taking a lot of care to give players an experience that lives up to the hype.
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